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NPC_SetWeaponSkillLevel

warning

This function was added in omp v1.5.8.3079 and will not work in earlier versions!

Description​

Sets the weapon skill level for an NPC.

NameDescription
npcidThe ID of the NPC
skillThe weapon skill type (WEAPONSKILL)
levelThe skill level to set (0-999)

Returns​

Returns true on success, false on failure.

Examples​

public OnPlayerCommandText(playerid, cmdtext[])
{
if (!strcmp(cmdtext, "/setweaponskill ", true, 16))
{
new npcid = PlayerNPC[playerid];
if (npcid == INVALID_NPC_ID)
return SendClientMessage(playerid, 0xFF0000FF, "You are not debugging a NPC.");

if (!NPC_IsValid(npcid))
return SendClientMessage(playerid, 0xFF0000FF, "Invalid NPC.");

new level = strval(cmdtext[16]);

NPC_SetWeaponSkillLevel(npcid, WEAPONSKILL_PISTOL, level);
NPC_SetWeaponSkillLevel(npcid, WEAPONSKILL_PISTOL_SILENCED, level);
NPC_SetWeaponSkillLevel(npcid, WEAPONSKILL_DESERT_EAGLE, level);
NPC_SetWeaponSkillLevel(npcid, WEAPONSKILL_SHOTGUN, level);
NPC_SetWeaponSkillLevel(npcid, WEAPONSKILL_MICRO_UZI, level);
NPC_SetWeaponSkillLevel(npcid, WEAPONSKILL_MP5, level);
NPC_SetWeaponSkillLevel(npcid, WEAPONSKILL_AK47, level);
NPC_SetWeaponSkillLevel(npcid, WEAPONSKILL_M4, level);
NPC_SetWeaponSkillLevel(npcid, WEAPONSKILL_SNIPERRIFLE, level);

SendClientMessage(playerid, 0x00FF00FF, "NPC %d all weapon skills set to %d", npcid, level);
return 1;
}
return 0;
}

Notes​

  • Weapon skill affects accuracy and shooting behavior
  • Skill level ranges from 0 (poor) to 999 (hitman)
  • Different weapon types have different skill categories