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GetPlayerRaceCheckpoint

opozorilo

This function was added in omp v1.1.0.2612 and will not work in earlier versions!

Description​

Get the location of the current race checkpoint.

NameDescription
playeridThe ID of the player to get the checkpoint position of.
&Float:centreXA float variable in which to store the centreX coordinate in, passed by reference.
&Float:centreYA float variable in which to store the centreY coordinate in, passed by reference.
&Float:centreZA float variable in which to store the centreZ coordinate in, passed by reference.
&Float:nextXA float variable in which to store the nextX coordinate in, passed by reference.
&Float:nextYA float variable in which to store the nextY coordinate in, passed by reference.
&Float:nextZA float variable in which to store the nextZ coordinate in, passed by reference.
&Float:radiusA float variable in which to store the radius in, passed by reference.

Returns​

This function does not return any specific values.

Examples​

SetPlayerRaceCheckpoint(playerid, CP_TYPE_GROUND_NORMAL, 373.1631, 2502.4644, 16.4774, 269.8644, 2503.4963, 16.4774, 2.0);

new Float:centreX,
Float:centreY,
Float:centreZ,
Float:nextX,
Float:nextY,
Float:nextZ,
Float:radius;

GetPlayerRaceCheckpoint(playerid, centreX, centreY, centreZ, nextX, nextY, nextZ, radius);