NPC_GetAmmoInClip
opozorilo
This function was added in omp v1.5.8.3079 and will not work in earlier versions!
Description
Gets the ammunition in the current clip of an NPC's weapon.
| Name | Description |
|---|---|
| npcid | The ID of the NPC |
Returns
Returns the amount of ammunition in the NPC's current weapon clip.
Examples
public OnPlayerCommandText(playerid, cmdtext[])
{
if (!strcmp(cmdtext, "/checkclip", true))
{
new npcid = PlayerNPC[playerid];
if (npcid == INVALID_NPC_ID)
return SendClientMessage(playerid, 0xFF0000FF, "You are not debugging a NPC.");
if (!NPC_IsValid(npcid))
return SendClientMessage(playerid, 0xFF0000FF, "Invalid NPC.");
new clip = NPC_GetAmmoInClip(npcid);
SendClientMessage(playerid, 0x00FF00FF, "NPC %d has %d bullets remaining on the clip", npcid, clip);
return 1;
}
return 0;
}
Notes
- Returns the amount of ammunition currently loaded in the weapon's magazine (clip), unlike NPC_GetAmmo, which returns the total ammo the NPC holds.
- Clip size varies depending on the weapon type.
Related Functions
- NPC_SetAmmoInClip: Set ammunition in clip
- NPC_GetAmmo: Get total ammunition
- NPC_SetAmmo: Set total ammunition
- NPC_IsReloading: Check if NPC is reloading
Related Callbacks
- OnNPCWeaponShot: Called when NPC fires a weapon