NPC_GetNodeType
opozorilo
This function was added in omp v1.5.8.3079 and will not work in earlier versions!
Description
Gets the type of an NPC node.
| Name | Description |
|---|---|
| nodeid | The ID of the node |
Returns
Returns the node type ID, or -1 if the node is invalid.
Examples
public OnPlayerCommandText(playerid, cmdtext[])
{
if (!strcmp(cmdtext, "/checknodetype ", true, 15))
{
new nodeid = strval(cmdtext[15]);
if (nodeid < 0 || nodeid > 63)
return SendClientMessage(playerid, 0xFF0000FF, "Invalid node ID. Must be between 0 and 63.");
new nodetype = NPC_GetNodeType(nodeid);
SendClientMessage(playerid, 0x00FF00FF, "Node %d type: %d", nodeid, nodetype);
return 1;
}
return 0;
}
Notes
- Returns -1 if the node is invalid or not opened
- Different node types are designed for different movement types
- Pedestrian nodes are for walking NPCs
- Vehicle nodes are for driving NPCs
- Choose the appropriate node type for your NPC's movement style
Related Functions
- NPC_OpenNode: Open a node for use
- NPC_IsNodeOpen: Check if node is open
- NPC_GetNodeInfo: Get detailed node information
- NPC_PlayNode: Make NPC play a node
Related Callbacks
- OnNPCFinishNode: Called when NPC finishes a node
- OnNPCChangeNode: Called when NPC changes nodes