NPC_GetWeaponReloadTime
opozorilo
This function was added in omp v1.5.8.3079 and will not work in earlier versions!
Description
Gets the reload time of an NPC's weapon.
| Name | Description |
|---|---|
| npcid | The ID of the NPC |
| weaponid | The weapon ID to get reload time for |
Returns
Returns the reload time in milliseconds for the specified weapon.
Examples
public OnPlayerCommandText(playerid, cmdtext[])
{
if (!strcmp(cmdtext, "/checkweaponreloadtime", true))
{
new npcid = PlayerNPC[playerid];
if (npcid == INVALID_NPC_ID)
return SendClientMessage(playerid, 0xFF0000FF, "You are not debugging a NPC.");
if (!NPC_IsValid(npcid))
return SendClientMessage(playerid, 0xFF0000FF, "Invalid NPC.");
new weapon = NPC_GetWeapon(npcid);
new reloadtime = NPC_GetWeaponReloadTime(npcid, WEAPON:weapon);
SendClientMessage(playerid, 0x00FF00FF, "NPC %d weapon reload time: %d ms", npcid, reloadtime);
return 1;
}
return 0;
}
Notes
- Returns the current custom reload time setting
- Use NPC_GetWeaponActualReloadTime to get the default game reload time
- Reload time affects how long the NPC takes to reload the weapon
Related Functions
- NPC_SetWeaponReloadTime: Set reload time
- NPC_GetWeaponActualReloadTime: Get default reload time
- NPC_IsReloading: Check if NPC is reloading
- NPC_EnableReloading: Enable/disable reloading
Related Callbacks
- OnNPCWeaponStateChange: Called when weapon state changes