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NPC_IsReloadEnabled

opozorilo

This function was added in omp v1.5.8.3079 and will not work in earlier versions!

Description​

Checks if automatic reloading is enabled for an NPC.

NameDescription
npcidThe ID of the NPC

Returns​

Returns true if auto-reload is enabled, false otherwise.

Examples​

public OnPlayerCommandText(playerid, cmdtext[])
{
if (!strcmp(cmdtext, "/checkreloadenabled", true))
{
new npcid = PlayerNPC[playerid];
if (npcid == INVALID_NPC_ID)
return SendClientMessage(playerid, 0xFF0000FF, "You are not debugging a NPC.");

if (!NPC_IsValid(npcid))
return SendClientMessage(playerid, 0xFF0000FF, "Invalid NPC.");

new bool:isReloadEnabled = NPC_IsReloadEnabled(npcid);

SendClientMessage(playerid, 0x00FF00FF, "NPC %d reload enabled: %s", npcid, isReloadEnabled ? "Yes" : "No");
return 1;
}
return 0;
}

Notes​

  • Auto-reload makes NPCs automatically reload when their clip is empty
  • NPCs without auto-reload will stop shooting when their clip runs out
  • This only affects clip ammunition, not total ammunition
  • Use NPC_EnableReloading to change the reload setting