NPC_RemoveFromVehicle
opozorilo
This function was added in omp v1.5.8.3079 and will not work in earlier versions!
Description
Removes an NPC from their current vehicle.
| Name | Description |
|---|---|
| npcid | The ID of the NPC |
Returns
Returns true if the NPC was removed from the vehicle, false otherwise.
Examples
public OnPlayerCommandText(playerid, cmdtext[])
{
if (!strcmp(cmdtext, "/npcremovefromvehicle", true))
{
new npcid = PlayerNPC[playerid];
if (npcid == INVALID_NPC_ID)
return SendClientMessage(playerid, 0xFF0000FF, "You are not debugging a NPC.");
if (!NPC_IsValid(npcid))
return SendClientMessage(playerid, 0xFF0000FF, "Invalid NPC.");
new bool:success = NPC_RemoveFromVehicle(npcid);
SendClientMessage(playerid, 0x00FF00FF, "NPC %d removed from vehicle: %s", npcid, success ? "Success" : "Failed");
return 1;
}
return 0;
}
Notes
- NPC will instantly appear outside the vehicle without exit animation
- Use NPC_ExitVehicle for animated exit
- Returns false if NPC is not in a vehicle
- NPC position will be set near the vehicle
Related Functions
- NPC_PutInVehicle: Put NPC in vehicle
- NPC_ExitVehicle: Make NPC exit with animation
- NPC_GetVehicleID: Get NPC's vehicle
- NPC_GetVehicleSeat: Get NPC's seat
Related Callbacks
No specific callbacks are triggered by this function.