Preskoči na vsebino

NPC_SetFacingAngle

opozorilo

This function was added in omp v1.5.8.3079 and will not work in earlier versions!

Description

Sets an NPC's facing angle.

NameDescription
npcidThe ID of the NPC.
Float:angleThe facing angle in degrees (0-360).

Returns

Returns true if the facing angle was set successfully, false otherwise.

Examples

public OnPlayerCommandText(playerid, cmdtext[])
{
if (!strcmp(cmdtext, "/setfacingangle ", true, 16))
{
new npcid = PlayerNPC[playerid];
if (npcid == INVALID_NPC_ID)
return SendClientMessage(playerid, 0xFF0000FF, "You are not debugging a NPC.");

if (!NPC_IsValid(npcid))
return SendClientMessage(playerid, 0xFF0000FF, "Invalid NPC.");

new Float:angle = floatstr(cmdtext[16]);
if (angle < 0.0 || angle > 360.0)
return SendClientMessage(playerid, 0xFF0000FF, "Angle must be between 0.0 and 360.0.");

NPC_SetFacingAngle(npcid, angle);
SendClientMessage(playerid, 0x00FF00FF, "NPC %d facing angle set to %.1f", npcid, angle);

return 1;
}
return 0;
}

Notes

opozorilo
  • Angle is measured in degrees (0-360).
  • Use NPC_GetFacingAngle to get current facing angle.
  • Instantly rotates NPC without animation.