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AttachPlayerObjectToPlayer

Description​

The same as AttachObjectToPlayer but for objects which were created for player.

NameDescription
playeridThe id of the player which is linked with the object.
objectidThe objectid you want to attach to the player.
parentidThe id of the player you want to attach to the object.
Float:offsetXThe distance between the player and the object in the X direction.
Float:offsetYThe distance between the player and the object in the Y direction.
Float:offsetZThe distance between the player and the object in the Z direction.
Float:rotationXThe X rotation.
Float:rotationYThe Y rotation.
Float:rotationZThe Z rotation.

Returns​

This function does not return any specific values.

Examples​

new gPlayerObject[MAX_PLAYERS];

public OnPlayerSpawn(playerid)
{
gPlayerObject[playerid] = CreatePlayerObject(playerid, 2587, 2001.195679, 1547.113892, 14.283400, 0.0, 0.0, 96.0);

AttachPlayerObjectToPlayer(playerid, gPlayerObject[playerid], other_playerid, 1.5, 0.5, 0.0, 0.0, 1.5, 2.0);
return 1;
}

Notes​

warning

This function was removed in SA-MP 0.3.