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GetPlayerAttachedObject

warning

This function was added in omp v1.1.0.2612 and will not work in earlier versions!

Description​

Gets the player attachment object data by index.

NameDescription
playeridThe ID of the player whose data to get.
indexThe index (slot) to the object (0-9).
&modelidAttached object model.
&boneAttached object bone.
&Float:offsetXX axis offset of the object.
&Float:offsetYY axis offset of the object.
&Float:offsetZZ axis offset of the object.
&Float:rotationXX axis rotation of the object.
&Float:rotationYY axis rotation of the object.
&Float:rotationZZ axis rotation of the object.
&Float:scaleXX axis scale of the object.
&Float:scaleYY axis scale of the object.
&Float:scaleZZ axis scale of the object.
&materialColour1Material colour 1 of the object.
&materialColour2Material colour 2 of the object.

Returns​

Always returns true.

Examples​

new
modelid,
bone,
Float:offsetX, Float:offsetY, Float:offsetZ,
Float:rotationX, Float:rotationY, Float:rotationZ,
Float:scaleX, Float:scaleY, Float:scaleZ,
materialColour1, materialColour2;

// Get the attached data of index 3
GetPlayerAttachedObject(playerid, 3, modelid, bone, offsetX, offsetY, offsetZ, rotationX, rotationY, rotationZ, scaleX, scaleY, scaleZ, materialColour1, materialColour2);