OnPlayerEnterCheckpoint
Description
This callback is called when a player enters the checkpoint set for that player.
| Name | Description | 
|---|---|
| playerid | The player who entered the checkpoint. | 
Returns
It is always called first in filterscripts.
Examples
//In this example, a checkpoint is created for the player when spawning,
//which creates a vehicle and disables the checkpoint.
public OnPlayerSpawn(playerid)
{
    SetPlayerCheckpoint(playerid, 1982.6150, -220.6680, -0.2432, 3.0);
    return 1;
}
public OnPlayerEnterCheckpoint(playerid)
{
    CreateVehicle(520, 1982.6150, -221.0145, -0.2432, 82.2873, -1, -1, 60000);
    DisablePlayerCheckpoint(playerid);
    return 1;
}
Notes
tip
This callback can also be called by NPC.
Related Callbacks
The following callbacks might be useful, as they're related to this callback in one way or another.
- OnPlayerLeaveCheckpoint: This callback is called when a player leaves a checkpoint.
- OnPlayerEnterRaceCheckpoint: This callback is called when a player enters a race checkpoint.
- OnPlayerLeaveRaceCheckpoint: This callback is called when a player leaves a race checkpoint.
Related Functions
The following functions might be useful, as they're related to this callback in one way or another.
- SetPlayerCheckpoint: Create a checkpoint for a player.
- DisablePlayerCheckpoint: Disable the player's current checkpoint.
- IsPlayerInCheckpoint: Check if a player is in a checkpoint.
- SetPlayerRaceCheckpoint: Create a race checkpoint for a player.
- DisablePlayerRaceCheckpoint: Disable the player's current race checkpoint.
- IsPlayerInRaceCheckpoint: Check if a player is in a race checkpoint.