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OnPlayerObjectMoved

Description

This callback is called when a player object is moved after MovePlayerObject (when it stops moving).

NameDescription
playeridThe playerid the object is assigned to
objectidThe ID of the player object that was moved

Returns

It is always called first in filterscripts.

Examples

public OnPlayerObjectMoved(playerid, objectid)
{
printf("Player object moved: objectid: %d playerid: %d", objectid, playerid);
return 1;
}

Notes

tip

This callback can also be called by NPC.

The following callbacks might be useful, as they're related to this callback in one way or another.

  • OnObjectMoved: This callback is called when an object stops moving.

The following functions might be useful, as they're related to this callback in one way or another.