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OnPlayerObjectMoved

Description​

This callback is called when a player object is moved after MovePlayerObject (when it stops moving).

NameDescription
playeridThe playerid the object is assigned to
objectidThe ID of the player object that was moved

Returns​

It is always called first in filterscripts.

Examples​

public OnPlayerObjectMoved(playerid, objectid)
{
printf("Player object moved: objectid: %d playerid: %d", objectid, playerid);
return 1;
}

Notes​

tip

This callback can also be called by NPC.

The following callbacks might be useful, as they're related to this callback in one way or another.

  • OnObjectMoved: This callback is called when an object stops moving.

The following functions might be useful, as they're related to this callback in one way or another.