OnPlayerClickTextDraw
คำอธิบาย
This callback is called when a player clicks on a textdraw or cancels the select mode with the Escape key.
Name | Description |
---|---|
playerid | The ID of the player that clicked on the textdraw. |
clickedid | The ID of the clicked textdraw. INVALID_TEXT_DRAW if selection was cancelled. |
ส่งคืน
It is always called first in filterscripts so returning 1 there also blocks other scripts from seeing it.
ตัวอย่าง
new Text:gTextDraw;
public OnGameModeInit()
{
gTextDraw = TextDrawCreate(10.000000, 141.000000, "MyTextDraw");
TextDrawTextSize(gTextDraw,60.000000, 20.000000);
TextDrawAlignment(gTextDraw,0);
TextDrawBackgroundColor(gTextDraw,0x000000ff);
TextDrawFont(gTextDraw,1);
TextDrawLetterSize(gTextDraw,0.250000, 1.000000);
TextDrawColor(gTextDraw,0xffffffff);
TextDrawSetProportional(gTextDraw,1);
TextDrawSetShadow(gTextDraw,1);
TextDrawSetSelectable(gTextDraw, 1);
return 1;
}
public OnPlayerKeyStateChange(playerid, KEY:newkeys, KEY:oldkeys)
{
if (newkeys == KEY_SUBMISSION)
{
TextDrawShowForPlayer(playerid, gTextDraw);
SelectTextDraw(playerid, 0xFF4040AA);
}
return 1;
}
public OnPlayerClickTextDraw(playerid, Text:clickedid)
{
if (clickedid == gTextDraw)
{
SendClientMessage(playerid, 0xFFFFFFAA, "You clicked on a textdraw.");
CancelSelectTextDraw(playerid);
return 1;
}
return 0;
}
บันทึก
warning
The clickable area is defined by TextDrawTextSize. The x and y parameters passed to that function must not be zero or negative. Do not use CancelSelectTextDraw unconditionally within this callback. This results in an infinite loop.
ฟังก์ชั่นที่เกี่ยวข้องกัน
- OnPlayerClickPlayerTextDraw: Called when a player clicks on a player-textdraw.
- OnPlayerClickPlayer: Called when a player click on another.