OnPlayerGiveDamageActor
warning
Callback นี้ถูกเพิ่มใน SA-MP 0.3.7 และจะไม่ทำงานในเวอร์ชั่นก่อนหน้านี้!
คำอธิบาย
This callback is called when a player gives damage to an actor.
Name | Description |
---|---|
playerid | The ID of the player that gave damage. |
damaged_actorid | The ID of the actor that received damage. |
Float:amount | The amount of health/armour damaged_actorid has lost. |
WEAPON:weaponid | The reason that caused the damage. |
bodypart | The body part that was hit |
ส่งคืน
1 - Callback will not be called in other filterscripts.
0 - Allows this callback to be called in other filterscripts.
It is always called first in filterscripts so returning 1 there blocks other filterscripts from seeing it.
ตัวอย่าง
public OnPlayerGiveDamageActor(playerid, damaged_actorid, Float:amount, WEAPON:weaponid, bodypart)
{
new string[128], attacker[MAX_PLAYER_NAME];
new weaponname[24];
GetPlayerName(playerid, attacker, sizeof (attacker));
GetWeaponName(weaponid, weaponname, sizeof (weaponname));
format(string, sizeof(string), "%s has made %.0f damage to actor id %d, weapon: %s", attacker, amount, damaged_actorid, weaponname);
SendClientMessageToAll(0xFFFFFFFF, string);
return 1;
}
บันทึก
tip
This function does not get called if the actor is set invulnerable (WHICH IS BY DEFAULT). See SetActorInvulnerable.
ฟังก์ชั่นที่เกี่ยวข้องกัน
- CreateActor: Create an actor (static NPC).
- SetActorInvulnerable: Set actor invulnerable.
- SetActorHealth: Set the health of an actor.
- GetActorHealth: Gets the health of an actor.
- IsActorInvulnerable: Check if actor is invulnerable.
- IsValidActor: Check if actor id is valid.
Related Callbacks
- OnActorStreamOut: Called when an actor is streamed out by a player.
- OnPlayerStreamIn: Called when a player streams in for another player.