OnPlayerSelectObject
คำอธิบาย
This callback is called when a player selects an object after SelectObject has been used.
Name | Description |
---|---|
playerid | The ID of the player that selected an object |
type | The type of selection |
objectid | The ID of the selected object |
modelid | The model of the selected object |
Float:fX | The X position of the selected object |
Float:fY | The Y position of the selected object |
Float:fZ | The Z position of the selected object |
ส่งคืน
1 - Will prevent other scripts from receiving this callback.
0 - Indicates that this callback will be passed to the next script.
มันถูกเรียกในฟิลเตอร์สคริปต์ก่อนเสมอ
ตัวอย่าง
public OnPlayerSelectObject(playerid, type, objectid, modelid, Float:fX, Float:fY, Float:fZ)
{
printf("Player %d selected object %d", playerid, objectid);
if (type == SELECT_OBJECT_GLOBAL_OBJECT)
{
EditObject(playerid, objectid);
}
else
{
EditPlayerObject(playerid, objectid);
}
SendClientMessage(playerid, 0xFFFFFFFF, "You now are able to edit your object!");
return 1;
}
ฟังก์ชั่นที่เกี่ยวข้องกัน
- SelectObject: Select an object.