open.mp | OnPlayerSpawn
  • Home
  • FAQ
  • Forum
  • Servers
  • Docs
  • Blog
  • Login
  • Englishاللغة العربيةar-TNবাংলাbosanski jezikDeutschΕλληνικάEspañoleestiفارسیFrançaisHrvatskimagyarBahasa IndonesiaItaliano日本語ქართულიlietuvių kalbaNederlandsNorskjęzyk polskiPortuguêsRomânăРусскийslovenski jezikсрпски језикไทยWikang TagalogTürkçeУкраїнськаاردوTiếng Việt简体中文繁體中文

OnPlayerSpawn

คำอธิบาย

This callback is called when a player spawns.(i.e. after caling SpawnPlayer function)

NameDescription
playeridThe ID of the player that spawned.

ส่งคืน

0 - Will prevent other filterscripts from receiving this callback.

1 - Indicates that this callback will be passed to the next filterscript.

มันถูกเรียกในฟิลเตอร์สคริปต์ก่อนเสมอ

ตัวอย่าง

public OnPlayerSpawn(playerid)
{
    new PlayerName[MAX_PLAYER_NAME],
    string[40];
    GetPlayerName(playerid, PlayerName, sizeof(PlayerName));
    format(string, sizeof(string), "%s has spawned successfully.", PlayerName);
    SendClientMessageToAll(0xFFFFFFFF, string);
    return 1;
}

บันทึก

tip

The game sometimes deducts \$100 from players after spawn.

ฟังก์ชั่นที่เกี่ยวข้องกัน

  • SpawnPlayer: Force a player to spawn.
  • AddPlayerClass: Add a class.
  • SetSpawnInfo: Set the spawn setting for a player.

Community

  • Discord
  • Instagram
  • Twitter
  • Twitch
  • YouTube
  • Facebook
  • VK

More

  • SA-MP
  • Blog
  • GitHub