OnUnoccupiedVehicleUpdate
คำอธิบาย
This callback is called when a player's client updates/syncs the position of a vehicle they're not driving. This can happen outside of the vehicle or when the player is a passenger of a vehicle that has no driver.
Name | Description |
---|---|
vehicleid | The ID of the vehicle that's position was updated. |
playerid | The ID of the player that sent a vehicle position sync update. |
passenger_seat | The ID of the seat if the player is a passenger. 0=not in vehicle, 1=front passenger, 2=backleft 3=backright 4+ is for coach/bus etc. with many passenger seats. |
new_x | The new X coordinate of the vehicle. |
new_y | The new Y coordinate of the vehicle. |
new_z | The new Z coordinate of the vehicle. |
vel_x | The new X velocity of the vehicle. |
vel_y | The new Y velocity of the vehicle. |
vel_z | The new Z velocity of the vehicle. |
ส่งคืน
It is always called first in filterscripts so returning 0 there also blocks other scripts from seeing it.
ตัวอย่าง
public OnUnoccupiedVehicleUpdate(vehicleid, playerid, passenger_seat, Float:new_x, Float:new_y, Float:new_z, Float:vel_x, Float:vel_y, Float:vel_z)
{
// Check if it moved far
if (GetVehicleDistanceFromPoint(vehicleid, new_x, new_y, new_z) > 50.0)
{
// Reject the update
return 0;
}
return 1;
}
บันทึก
warning
This callback is called very frequently per second per unoccupied vehicle. You should refrain from implementing intensive calculations or intensive file writing/reading operations in this callback. GetVehiclePos will return the old coordinates of the vehicle before this update.