GetPVarString
คำอธิบาย
Gets a player variable as a string.
Name | Description |
---|---|
playerid | The ID of the player whose player variable to get. |
varname | The name of the player variable, set by SetPVarString. |
&string_return | The array in which to store the string value in, passed by reference. |
len | The maximum length of the returned string. |
ส่งคืน
The length of the string.
ตัวอย่าง
public OnPlayerConnect(playerid,reason)
{
new playerName[MAX_PLAYER_NAME+1];
GetPlayerName(playerid, playerName, MAX_PLAYER_NAME);
SetPVarString(playerid, "PlayerName", playerName);
return 1;
}
public OnPlayerDeath(playerid, killerid, WEAPON:reason)
{
new playerName[MAX_PLAYER_NAME+1];
GetPVarString(playerid, "PlayerName", playerName, sizeof(playerName));
printf("%s died.", playerName);
}
บันทึก
tip
If length of string is zero (value not set), string_return text will not be updated or set to anything and will remain with old data, neccesying that you clear the variable to blank value if GetPVarString returns 0 if that behavior is undesired
ฟังก์ชั่นที่เกี่ยวข้องกัน
- SetPVarString: Set a string for a player variable.
- SetPVarInt: Set an integer for a player variable.
- GetPVarInt: Get the previously set integer from a player variable.
- SetPVarFloat: Set a float for a player variable.
- GetPVarFloat: Get the previously set float from a player variable.
- DeletePVar: Delete a player variable.