GetVehicleHealth
คำอธิบาย
Get the health of a vehicle.
Name | Description |
---|---|
vehicleid | The ID of the vehicle to get the health of. |
&Float:health | A float variable in which to store the vehicle's health, passed by reference |
ส่งคืน
1 - success
0 - failure (invalid vehicle ID).
The vehicle's health is stored in the referenced variable, not in the return value.
ตัวอย่าง
if (strcmp(cmdtext, "/repair", true) == 0)
{
new Float:health;
new veh = GetPlayerVehicleID(playerid);
GetVehicleHealth(veh, health);
if (health > 500)
{
return SendClientMessage(playerid, COLOR_RED, "Vehicle doesn't need repairing!");
}
SetVehicleHealth(veh, 1000);
SendClientMessage(playerid, COLOR_GREEN, "Vehicle repaired!");
}
บันทึก
tip
Full vehicle health is 1000, however higher values are possible and increase the health of the vehicle. For more information on health values, see here.
tip
A vehicle catches on fire when its health is below 250. It will explode a few seconds later.
ฟังก์ชั่นที่เกี่ยวข้องกัน
- SetVehicleHealth: Set the health of a vehicle.
- GetPlayerHealth: Find out how much health a player has.
- GetPlayerArmour: Find out how much armour a player has.