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GetVehicleHealth

คำอธิบาย

Get the health of a vehicle.

NameDescription
vehicleidThe ID of the vehicle to get the health of.
&Float:healthA float variable in which to store the vehicle's health, passed by reference

ส่งคืน

1 - success

0 - failure (invalid vehicle ID).

The vehicle's health is stored in the referenced variable, not in the return value.

ตัวอย่าง

if (strcmp(cmdtext, "/repair", true) == 0)
{
new Float:health;
new veh = GetPlayerVehicleID(playerid);
GetVehicleHealth(veh, health);
if (health > 500)
{
return SendClientMessage(playerid, COLOR_RED, "Vehicle doesn't need repairing!");
}
SetVehicleHealth(veh, 1000);
SendClientMessage(playerid, COLOR_GREEN, "Vehicle repaired!");
}

บันทึก

tip

Full vehicle health is 1000, however higher values are possible and increase the health of the vehicle. For more information on health values, see here.

tip

A vehicle catches on fire when its health is below 250. It will explode a few seconds later.

ฟังก์ชั่นที่เกี่ยวข้องกัน

  • SetVehicleHealth: Set the health of a vehicle.
  • GetPlayerHealth: Find out how much health a player has.
  • GetPlayerArmour: Find out how much armour a player has.