IsPlayerConnected
คำอธิบาย
Checks if a player is connected (if an ID is taken by a connected player).
Name | Description |
---|---|
playerid | The ID of the player to check. |
ส่งคืน
0: Player is NOT connected.
1: Player IS connected.
ตัวอย่าง
KillPlayer(playerid)
{
if (!IsPlayerConnected(playerid))
{
printf("Player ID %i is not connected!", playerid);
}
else
{
SetPlayerHealth(playerid, 0);
}
}
บันทึก
tip
This function can be omitted in a lot of cases. Many other functions already have some sort of connection check built in.
ฟังก์ชั่นที่เกี่ยวข้องกัน
- IsPlayerAdmin: Checks if a player is logged into RCON.
- OnPlayerConnect: Called when a player connects to the server.
- OnPlayerDisconnect: Called when a player leaves the server.