Skip to main content

NPC_IsMoving

warning

This function was added in omp v1.5.8.3079 and will not work in earlier versions!

Description​

Checks if an NPC is currently moving.

NameDescription
npcidThe ID of the NPC

Returns​

Returns true if the NPC is moving, false otherwise.

Examples​

public OnPlayerCommandText(playerid, cmdtext[])
{
if (!strcmp(cmdtext, "/checkmoving", true))
{
new npcid = PlayerNPC[playerid];
if (npcid == INVALID_NPC_ID)
return SendClientMessage(playerid, 0xFF0000FF, "You are not debugging a NPC.");

if (!NPC_IsValid(npcid))
return SendClientMessage(playerid, 0xFF0000FF, "Invalid NPC.");

new bool:isMoving = NPC_IsMoving(npcid);

SendClientMessage(playerid, 0x00FF00FF, "NPC %d is moving: %s", npcid, isMoving ? "Yes" : "No");
return 1;
}
return 0;
}

Notes​

  • Returns true when the NPC is walking, running, or driving to a destination
  • Returns false when the NPC reaches its destination or is stopped