SetPlayerAttachedObject
คำอธิบาย
Attach an object to a specific bone on a player.
Name | Description |
---|---|
playerid | The ID of the player to attach the object to. |
index | The index (slot) to assign the object to (0-9 since 0.3d, 0-4 in previous versions). |
modelid | The model to attach. |
bone | The bone to attach the object to. |
fOffsetX | (optional) X axis offset for the object position. |
fOffsetY | (optional) Y axis offset for the object position. |
fOffsetZ | (optional) Z axis offset for the object position. |
fRotX | (optional) X axis rotation of the object. |
fRotY | (optional) Y axis rotation of the object. |
fRotZ | (optional) Z axis rotation of the object. |
fScaleX | (optional) X axis scale of the object. |
fScaleY | (optional) Y axis scale of the object. |
fScaleZ | (optional) Z axis scale of the object. |
materialcolor1 | (optional) The first object color to set, as an integer or hex in ARGB color format. |
materialcolor2 | (optional) The second object color to set, as an integer or hex in ARGB color format |
ส่งคืน
1 on success, 0 on failure.
ตัวอย่าง
public OnPlayerSpawn(playerid)
{
SetPlayerAttachedObject(playerid, 3, 1609, 2); //Attach a turtle to the playerid's head, in slot 3
// example of using colors on an object being attached to the player:
SetPlayerAttachedObject(playerid, 3, 19487, 2, 0.101, -0.0, 0.0, 5.50, 84.60, 83.7, 1.0, 1.0, 1.0, 0xFF00FF00);
// Attach a white hat to the head of the player and paint it green
return 1;
}
#define SetPlayerHoldingObject(%1,%2,%3,%4,%5,%6,%7,%8,%9) SetPlayerAttachedObject(%1,MAX_PLAYER_ATTACHED_OBJECTS-1,%2,%3,%4,%5,%6,%7,%8,%9)
#define StopPlayerHoldingObject(%1) RemovePlayerAttachedObject(%1,MAX_PLAYER_ATTACHED_OBJECTS-1)
#define IsPlayerHoldingObject(%1) IsPlayerAttachedObjectSlotUsed(%1,MAX_PLAYER_ATTACHED_OBJECTS-1)
บันทึก
tip
This function is separate from the CreateObject / CreatePlayerObject pools.
warning
In version 0.3d and onwards, 10 objects can be attached to a single player (index 0-9). In earlier versions, the limit is 5 (index 0-4).
ฟังก์ชั่นที่เกี่ยวข้องกัน
- RemovePlayerAttachedObject: Remove an attached object from a player
- IsPlayerAttachedObjectSlotUsed: Check whether an object is attached to a player in a specified index
- EditAttachedObject: Edit an attached object.