SetPlayerRaceCheckpoint
คำอธิบาย
Creates a race checkpoint. When the player enters it, the OnPlayerEnterRaceCheckpoint callback is called.
| Name | Description |
|---|---|
| playerid | The ID of the player to set the checkpoint for |
| type | Type of checkpoint.0-Normal, 1-Finish, 2-Nothing(Only the checkpoint without anything on it), 3-Air normal, 4-Air finish, 5-Air (rotates and stops), 6-Air (increases, decreases and disappears), 7-Air (swings down and up), 8-Air (swings up and down) |
| Float:x | X-Coordinate |
| Float:y | Y-Coordinate |
| Float:z | Z-Coordinate |
| Float:nextx | X-Coordinate of the next point, for the arrow facing direction |
| Float:nexty | Y-Coordinate of the next point, for the arrow facing direction |
| Float:nextz | Z-Coordinate of the next point, for the arrow facing direction |
| Float:size | Size (diameter) of the checkpoint |
ส่งคืน
1: The function executed successfully.
0: The function failed to execute. This means the player specified does not exist.
ตัวอย่าง
//from Yagu's race filterscript, (c) by Yagu
public SetRaceCheckpoint(playerid, Airrace, target, next)
{
if (next == -1 && Airrace == 0)
SetPlayerRaceCheckpoint(playerid, 1, RaceCheckpoints[target][0], RaceCheckpoints[target][1], RaceCheckpoints[target][2],
0.0, 0.0, 0.0, CPsize);
else if (next == -1 && Airrace == 1)
SetPlayerRaceCheckpoint(playerid, 4, RaceCheckpoints[target][0], RaceCheckpoints[target][1], RaceCheckpoints[target][2],
0.0, 0.0, 0.0, CPsize);
else if (Airrace == 1)
SetPlayerRaceCheckpoint(playerid, 3, RaceCheckpoints[target][0], RaceCheckpoints[target][1], RaceCheckpoints[target][2],
RaceCheckpoints[next][0], RaceCheckpoints[next][1], RaceCheckpoints[next][2], CPsize);
else
SetPlayerRaceCheckpoint(playerid, 0, RaceCheckpoints[target][0], RaceCheckpoints[target][1], RaceCheckpoints[target][2],
RaceCheckpoints[next][0], RaceCheckpoints[next][1], RaceCheckpoints[next][2], CPsize);
}
บันทึก
warning
Race checkpoints are asynchronous, meaning only one can be shown at a time. To 'stream' race checkpoints (only show them when players are close enough), use a race checkpoint streamer.
ฟังก์ชั่นที่เกี่ยวข้องกัน
- SetPlayerCheckpoint: Create a checkpoint for a player.
- DisablePlayerCheckpoint: Disable the player's current checkpoint.
- IsPlayerInCheckpoint: Check if a player is in a checkpoint.
- DisablePlayerRaceCheckpoint: Disable the player's current race checkpoint.
- IsPlayerInRaceCheckpoint: Check if a player is in a race checkpoint.
- OnPlayerEnterCheckpoint: Called when a player enters a checkpoint.
- OnPlayerLeaveCheckpoint: Called when a player leaves a checkpoint.
- OnPlayerEnterRaceCheckpoint: Called when a player enters a race checkpoint.
- OnPlayerLeaveRaceCheckpoint: Called when a player leaves a race checkpoint.