open.mp | TextDrawFont
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TextDrawFont

Description

Changes the text font.

NameDescription
textThe TextDraw to change
fontThere are four font styles as shown below. Font value 4 specifies that this is a txd sprite; 5 specifies that this textdraw can display preview models. A font value greater than 5 does not display, and anything greater than 16 crashes the client.

Available Styles:

Available Fonts:

|

Returns

This function does not return any specific values.

Examples

new Text: gMyTextdraw;

public OnGameModeInit()
{
    gMyTextdraw = TextDrawCreate(320.0, 425.0, "This is an example textdraw");
    TextDrawFont(gMyTextdraw, 2);
    return 1;
}

Notes

tip

If you want to change the font of a textdraw that is already shown, you don't have to recreate it. Simply use TextDrawShowForPlayer/TextDrawShowForAll after modifying the textdraw and the change will be visible.

Related Functions

  • TextDrawCreate: Create a textdraw.
  • TextDrawDestroy: Destroy a textdraw.
  • TextDrawColor: Set the color of the text in a textdraw.
  • TextDrawBoxColor: Set the color of the box in a textdraw.
  • TextDrawBackgroundColor: Set the background color of a textdraw.
  • TextDrawAlignment: Set the alignment of a textdraw.
  • TextDrawLetterSize: Set the letter size of the text in a textdraw.
  • TextDrawTextSize: Set the size of a textdraw box.
  • TextDrawSetOutline: Choose whether the text has an outline.
  • TextDrawSetShadow: Toggle shadows on a textdraw.
  • TextDrawSetProportional: Scale the text spacing in a textdraw to a proportional ratio.
  • TextDrawUseBox: Toggle if the textdraw has a box or not.
  • TextDrawSetString: Set the text in an existing textdraw.
  • TextDrawShowForPlayer: Show a textdraw for a certain player.
  • TextDrawHideForPlayer: Hide a textdraw for a certain player.
  • TextDrawShowForAll: Show a textdraw for all players.
  • TextDrawHideForAll: Hide a textdraw for all players.

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