open.mp | TextDrawSetPreviewRot
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TextDrawSetPreviewRot

warning

This function was added in SA-MP 0.3x and will not work in earlier versions!

Description

Sets the rotation and zoom of a 3D model preview textdraw.

NameDescription
Float:fRotXThe X rotation value.
Float:fRotYThe Y rotation value.
Float:fRotZThe Z rotation value.
Float:fZoomThe zoom value, default value 1.0, smaller values make the camera closer and larger values make the camera further away.

Returns

This function does not return any specific values.

Examples

new Text: gMyTextdraw

public OnGameModeInit()
{
    gMyTextdraw = TextDrawCreate(320.0, 240.0, "_");
    TextDrawFont(gMyTextdraw, TEXT_DRAW_FONT_MODEL_PREVIEW);
    TextDrawUseBox(gMyTextdraw, 1);
    TextDrawBoxColor(gMyTextdraw, 0x000000FF);
    TextDrawTextSize(gMyTextdraw, 40.0, 40.0);
    TextDrawSetPreviewModel(gMyTextdraw, 411);
    TextDrawSetPreviewRot(gMyTextdraw, -10.0, 0.0, -20.0, 1.0);
    //You still have to use TextDrawShowForAll/TextDrawShowForPlayer to make the textdraw visible.
    return 1;
}

Notes

warning

The textdraw MUST use the font type TEXT_DRAW_FONT_MODEL_PREVIEW and already have a model set in order for this function to have effect.

Related Functions

  • PlayerTextDrawSetPreviewRot: Set rotation of a 3D player textdraw preview.
  • TextDrawSetPreviewModel: Set the 3D preview model of a textdraw.
  • TextDrawSetPreviewVehCol: Set the colours of a vehicle in a 3D textdraw preview.
  • TextDrawFont: Set the font of a textdraw.
  • OnPlayerClickTextDraw: Called when a player clicks on a textdraw.

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