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GameText Styles

To be used with GameText.

Text Colors

  • ~n~ New line

  • ~r~ Red

  • ~g~ Green

  • ~b~ Blue

  • ~w~ or s White

  • ~y~ Yellow

  • ~p~ Purple

  • ~l~ Black (lower case L)

  • ~h~ Turn text color lighter (used too much will make your text white, doesn't work on black)

Special Text Letters

  • ~u~ up arrow (gray)

  • ~d~ down arrow (gray)

  • ~<~ left arrow (gray)

  • ~>~ right arrow (gray)

  • ] displays a * symbol (Only in text styles 3, 4 and 5)

  • ~k~ keyboard key mapping (e.g. k~~VEHICLE_TURRETLEFT and k~~PED_FIREWEAPON). Look here for a list of keys

caution

Be careful, using too many text colors or special characters in one gametext may crash every player the gametext is shown to. Additionally, avoid using an uneven usage of the ~ character. Example: ~rHello, ghow are y~you?~

Text Styles

StylePreviewDescription
Style 0Appears for 9 seconds regardless of time setting. Hides textdraws and any other gametext on screen. Fixed in fixes.inc.
Style 1Fades out after 8 seconds, regardless of time set. If you have a time setting longer than that, it will re-appear after fading out and repeat until the time ends. Fixed in fixes.inc.
Style 2N/A
Style 3N/A
Style 4N/A
Style 5Displays for 3 seconds, regardless of what time you set. Will refuse to be shown if it is 'spammed'. Fixed in fixes.inc.
Style 6N/A
Style 7Based on SA vehicle names. Added by fixes.inc
Style 8Based on SA location names. Added by fixes.inc
Style 9Based on SA radio station names (once selected). Added by fixes.inc
Style 10Based on SA radio station names (while switching). Added by fixes.inc
Style 11Based on SA positive money. Added by fixes.inc
Style 12Based on SA negative money. Added by fixes.inc
Style 13Based on SA stunt bonuses. Added by fixes.inc
Style 14Based on SA in-game clock. Added by fixes.inc
Style 15Based on SA notification popup. Added by fixes.inc