Player States
This page compiles the list of all the player states to be used with the GetPlayerState function or OnPlayerStateChange callback. Both pages contain examples on how to use the values below.
States
ID | Macro | Description |
---|---|---|
0 | PLAYER_STATE_NONE | Empty (while initializing) |
1 | PLAYER_STATE_ONFOOT | Player is on foot |
2 | PLAYER_STATE_DRIVER | Player is the driver of a vehicle |
3 | PLAYER_STATE_PASSENGER | Player is passenger of a vehicle |
4 | PLAYER_STATE_EXIT_VEHICLE | Player exits a vehicle |
5 | PLAYER_STATE_ENTER_VEHICLE_DRIVER | Player enters a vehicle as driver |
6 | PLAYER_STATE_ENTER_VEHICLE_PASSENGER | Player enters a vehicle as passenger |
7 | PLAYER_STATE_WASTED | Player is dead or on class selection |
8 | PLAYER_STATE_SPAWNED | Player is spawned |
9 | PLAYER_STATE_SPECTATING | Player is spectating |