Skip to main content

มี 14 เอกสารที่มีแท็ก with "checkpoint"

View all tags

DisablePlayerRaceCheckpoint

Disable any initialized race checkpoints for a specific player, since you can only have one at any given time.

IsPlayerInCheckpoint

Check if the player is currently inside a checkpoint, this could be used for properties or teleport points for example.

OnPlayerLeaveCheckpoint

This callback is called when a player leaves the checkpoint set for them by SetPlayerCheckpoint.