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GetPlayerTime

Description

Get the player's current game time. Set by SetWorldTime, or by the game automatically if TogglePlayerClock is used.

NameDescription
playeridThe ID of the player to get the game time of.
&hourA variable in which to store the hour, passed by reference.
&minuteA variable in which to store the minutes, passed by reference.

Returns

true - The function was executed successfully.

false - The function failed to execute. The player specified does not exist.

The current game time is stored in the specified variables.

Examples

new hour, minutes;
GetPlayerTime(playerid, hour, minutes);
if (hour == 13 && minutes == 37)
{
SendClientMessage(playerid, COLOR_WHITE, "The time is 13:37!");
}