NPC_EnableInfiniteAmmo
uyarı
This function was added in omp v1.5.8.3079 and will not work in earlier versions!
Description
Enables or disables infinite ammo for an NPC.
| Name | Description |
|---|---|
| npcid | The ID of the NPC |
| enable | true to enable infinite ammo, false to disable |
Returns
Returns true if the operation was successful, false otherwise.
Examples
public OnPlayerCommandText(playerid, cmdtext[])
{
if (!strcmp(cmdtext, "/toggleinfiniteammo", true))
{
new npcid = PlayerNPC[playerid];
if (npcid == INVALID_NPC_ID)
return SendClientMessage(playerid, 0xFF0000FF, "You are not debugging a NPC.");
new bool:infinite = NPC_IsInfiniteAmmoEnabled(npcid);
NPC_EnableInfiniteAmmo(npcid, !infinite);
SendClientMessage(playerid, 0x00FF00FF, "NPC %d infinite ammo: %s", npcid, !infinite ? "Enabled" : "Disabled");
return 1;
}
return 0;
}
Notes
- When enabled, the NPC will never run out of ammunition
- This affects all weapons the NPC uses
- The ammo count display may still decrease but weapon functionality remains
Related Functions
- NPC_IsInfiniteAmmoEnabled: Check if infinite ammo is enabled
- NPC_SetAmmo: Set NPC ammunition
- NPC_GetAmmo: Get NPC ammunition
- NPC_SetWeapon: Set NPC weapon
Related Callbacks
- OnNPCWeaponShot: Called when NPC fires a weapon