NPC_GetEnteringVehicleID
uyarı
This function was added in omp v1.5.8.3079 and will not work in earlier versions!
Description
Gets the vehicle ID an NPC is currently entering.
| Name | Description |
|---|---|
| npcid | The ID of the NPC |
Returns
Returns the vehicle ID the NPC is entering, or INVALID_VEHICLE_ID if not entering any vehicle.
Examples
public OnPlayerCommandText(playerid, cmdtext[])
{
if (!strcmp(cmdtext, "/checkenterveh", true))
{
new npcid = PlayerNPC[playerid];
if (npcid == INVALID_NPC_ID)
return SendClientMessage(playerid, 0xFF0000FF, "You are not debugging a NPC.");
if (!NPC_IsValid(npcid))
return SendClientMessage(playerid, 0xFF0000FF, "Invalid NPC.");
// Start monitoring if not already running
if (PlayerEnterVehicleMonitor[playerid] == INVALID_TIMER_ID)
{
PlayerEnterVehicleMonitor[playerid] = SetTimerEx("CheckNPCEnteringVehicle", 200, true, "i", playerid);
PlayerWasEnteringVehicle[playerid] = false;
SendClientMessage(playerid, 0x00FF00FF, "Started monitoring NPC %d vehicle entry.", npcid);
}
else
{
SendClientMessage(playerid, 0xFFFF00FF, "Already monitoring NPC %d vehicle entry.", npcid);
}
return 1;
}
return 0;
}
forward CheckNPCEnteringVehicle(playerid);
public CheckNPCEnteringVehicle(playerid)
{
if (!IsPlayerConnected(playerid))
{
StopPlayerEnterVehicleMonitor(playerid);
return 0;
}
new npcid = PlayerNPC[playerid];
if (npcid == INVALID_NPC_ID || !NPC_IsValid(npcid))
{
StopPlayerEnterVehicleMonitor(playerid);
return 0;
}
new bool:isEntering = NPC_IsEnteringVehicle(npcid);
if (isEntering)
{
new vehicleid = NPC_GetEnteringVehicle(npcid);
new seatid = NPC_GetEnteringVehicleSeat(npcid);
if (vehicleid != INVALID_VEHICLE_ID && vehicleid != 0)
{
SendClientMessage(playerid, 0xFFFF00FF, "NPC %d entering vehicle %d (seat %d)", npcid, vehicleid, seatid);
}
}
return 1;
}
Notes
- This function is similar to NPC_GetEnteringVehicle
- Returns INVALID_VEHICLE_ID if the NPC is not in the process of entering a vehicle
- The value becomes 0 once the NPC successfully enters the vehicle
Related Functions
- NPC_GetEnteringVehicle: Get entering vehicle
- NPC_GetEnteringVehicleSeat: Get entering vehicle seat
- NPC_EnterVehicle: Make NPC enter vehicle
- NPC_IsEnteringVehicle: Check if entering vehicle
Related Callbacks
No specific callbacks are triggered by this function.