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NPC_GetVehicleHealth

uyarı

This function was added in omp v1.5.8.3079 and will not work in earlier versions!

Description​

Gets the health of an NPC's vehicle.

NameDescription
npcidThe ID of the NPC

Returns​

Returns the vehicle health as a float value, or 0.0 if the NPC is not in a vehicle.

Examples​

public OnPlayerCommandText(playerid, cmdtext[])
{
if (!strcmp(cmdtext, "/checkvehiclehealth", true))
{
new npcid = PlayerNPC[playerid];
if (npcid == INVALID_NPC_ID)
return SendClientMessage(playerid, 0xFF0000FF, "You are not debugging a NPC.");

if (!NPC_IsValid(npcid))
return SendClientMessage(playerid, 0xFF0000FF, "Invalid NPC.");

if (NPC_GetVehicle(npcid) == INVALID_VEHICLE_ID)
return SendClientMessage(playerid, 0xFFFF00FF, "NPC %d is not in any vehicle.", npcid);

new Float:health;
NPC_GetVehicleHealth(npcid, health);

SendClientMessage(playerid, 0x00FF00FF, "NPC %d vehicle health: %.2f", npcid, health);
return 1;
}
return 0;
}

Notes​

  • Returns 0.0 if the NPC is not in a vehicle
  • Vehicle health typically ranges from 0.0 to 1000.0
  • Health below 250.0 usually means the vehicle will catch fire

No specific callbacks are triggered by this function.