NPC_SetSurfingPlayerObject
uyarı
This function was added in omp v1.5.8.3079 and will not work in earlier versions!
Description
Sets the player object an NPC is surfing on.
| Name | Description |
|---|---|
| npcid | The ID of the NPC |
| objectid | The player object ID |
Returns
Returns true if the operation was successful, false otherwise.
Examples
public OnPlayerCommandText(playerid, cmdtext[])
{
if (!strcmp(cmdtext, "/setsurfingplayerobject ", true, 24))
{
new npcid = PlayerNPC[playerid];
if (npcid == INVALID_NPC_ID)
return SendClientMessage(playerid, 0xFF0000FF, "You are not debugging a NPC.");
if (!NPC_IsValid(npcid))
return SendClientMessage(playerid, 0xFF0000FF, "Invalid NPC.");
new objectid = strval(cmdtext[24]);
NPC_SetSurfingPlayerObject(npcid, objectid);
SendClientMessage(playerid, 0x00FF00FF, "NPC %d surfing player object set to %d", npcid, objectid);
return 1;
}
return 0;
}
Notes
- The NPC will move along with the player object if it moves
- Player objects are client-side objects created specifically for individual players
- The player object must exist for surfing to work properly
Related Functions
- NPC_GetSurfingPlayerObject: Gets the player object an NPC is surfing on
- NPC_SetSurfingObject: Sets the object an NPC is surfing on
- NPC_SetSurfingVehicle: Sets the vehicle an NPC is surfing on
- NPC_SetSurfingOffset: Sets the surfing offset for an NPC
- NPC_ResetSurfingData: Resets all surfing data for an NPC
Related Callbacks
No specific callbacks are triggered by this function.