Ana içeriğe geç

NPC_Spawn

uyarı

This function was added in omp v1.5.8.3079 and will not work in earlier versions!

Description​

Spawns an NPC into the game world, making it visible and active.

NameDescription
npcidThe ID of the NPC.

Returns​

Returns true if the NPC was spawned successfully, false otherwise.

Examples​

public OnPlayerCommandText(playerid, cmdtext[])
{
if (!strcmp(cmdtext, "/createnpc", true))
{
new name[24];
format(name, sizeof name, "Bot_%d", g_NPCCount++);

new npcid = NPC_Create(name);
if (NPC_IsValid(npcid))
{
new Float:x, Float:y, Float:z;
GetPlayerPos(playerid, x, y, z);

NPC_Spawn(npcid);
NPC_SetPos(npcid, x + 3.0, y, z);
NPC_SetWeapon(npcid, WEAPON_M4);
NPC_SetAmmo(npcid, 500);

PlayerNPC[playerid] = npcid;
SendClientMessage(playerid, 0x00FF00FF, "NPC %s (ID %d) spawned near you!", name, npcid);
}
else
{
SendClientMessage(playerid, 0xFF0000FF, "Failed to create NPC!");
}
return 1;
}
return 0;
}

Notes​

uyarı
  • The NPC must be created with NPC_Create before spawning.