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PlayerPlaySound

Description

Plays the specified sound for a player.

For a library that lists all sounds, check out this.

NameDescription
playeridThe ID of the player for whom to play the sound.
soundidThe sound to play.
Float:xX coordinate for the sound to play at. (0.0 for no position)
Float:yY coordinate for the sound to play at. (0.0 for no position)
Float:zZ coordinate for the sound to play at. (0.0 for no position)

Returns

true - The function was executed successfully.

false - The function failed to execute. This means the player is not connected.

Examples

// player punching sound (fits for commands such as /slap well). The sound will be quiet, as the source is actually 10 meters above the player.
PlayerPlaySound(playerid, 1130, 0.0, 0.0, 10.0);

Notes

ipucu

Only use the coordinates if you want the sound to be played at a certain position. Set coordinates all to 0.0 to just play the sound.