Перейти до основного вмісту

DB_GetRowCount

Description

Returns the number of rows from a DB_ExecuteQuery

NameDescription
DBResult:dbresultThe result of DB_ExecuteQuery

Returns

The number of rows in the result.

Examples

// examples.inc

// ...

Examples_CountVehicles(DB:dbConnectionHandle)
{
// Database result set
new DBResult:db_result_set = DB_ExecuteQuery("SELECT `uid` FROM `vehicles`");

// If database result set is valid
if (db_result_set)
{
new row_count = DB_GetRowCount(db_result_set);

// Free result set
DB_FreeResultSet(db_result_set);

return rowcount;
}
return 0;
}
// mode.pwn

// ...

#include <examples>

static DB:gDBConnectionHandle;

// ...

public OnGameModeInit()
{
// ...

// Create a connection to a database
gDBConnectionHandle = DB_Open("example.db");

// If connection to the database exists
if (gDBConnectionHandle)
{
// Successfully created a connection to the database
print("Successfully created a connection to database \"example.db\".");
printf("%i vehicles are stored in the database", Examples_CountVehicles(gDBConnectionHandle));
}
else
{
// Failed to create a connection to the database
print("Failed to open a connection to database \"example.db\".");
}

// ...

return 1;
}

public OnGameModeExit()
{
// Close the connection to the database if connection is open
if (DB_Close(gDBConnectionHandle))
{
// Extra cleanup
gDBConnectionHandle = DB:0;
}

// ...

return 1;
}

Notes

warning

Using an invalid handle other than zero will crash your server! Get a valid database connection handle by using DB_ExecuteQuery.