warning Not Translated
This page has not been translated into the language that your browser requested yet. The English content is being shown as a fallback.
If you want to contribute a translation for this page then please click here.
CreateActor
warning
This function was added in SA-MP 0.3.7 and will not work in earlier versions!
Description
Create a static 'actor' in the world. These 'actors' are like NPCs, however they have limited functionality. They do not take up server player slots.
Name | Description |
---|---|
skin | The model ID the actor should have. |
Float:x | The X coordinate to create the actor at. |
Float:y | The Y coordinate to create the actor at. |
Float:z | The Z coordinate to create the actor at. |
Float:angle | The facing angle (rotation) for the actor to have. |
Returns
The created Actor ID (start at 0).
INVALID_ACTOR_ID (65535) If the actor limit (1000) is reached.
Examples
new gActorCJ;
public OnGameModeInit()
{
// Create an actor (CJ) at Blueberry Acres (Center of SA map)
gActorCJ = CreateActor(0, 0.0, 0.0, 3.0, 0.0);
}
public OnGameModeExit()
{
// Destroy our lovely actor (CJ)
DestroyActor(gActorCJ);
}
Notes
tip
Actors are designed to just stand somewhere, for example cashiers and bartenders. They can perform animations (once or looping) using ApplyActorAnimation.
warning
- Actors are completely separate from NPCs. They do NOT use player IDs/slots on the server and CANNOT be handled like NPCs. Actors are limited to 1000 (MAX_ACTORS).
- Actors can be pushed by vehicles, use a timer to put them back at their positions.
- Actors default to being invulnerable.
Related Functions
- DestroyActor: Destroy an actor.
- SetActorPos: Set the position of an actor.
- GetActorPos: Get the position of an actor.
- GetActorSpawnInfo: Get the initial spawn point of the actor.
- SetActorFacingAngle: Set the facing angle of an actor.
- GetActorFacingAngle: Get the facing angle of an actor.
- SetActorVirtualWorld: Set the virtual world of an actor.
- GetActorVirtualWorld: Get the virtual world of an actor.
- ApplyActorAnimation: Apply an animation to an actor.
- ClearActorAnimations: Clear any animations that are applied to an actor.
- GetActorAnimation: Get the animation the actor is currently performing.
- GetPlayerCameraTargetActor: Get the ID of the actor (if any) a player is looking at.
- IsActorStreamedIn: Checks if an actor is streamed in for a player.
- SetActorSkin: Set the skin of the actor.
- GetActorSkin: Get the skin of the actor.
- SetActorHealth: Set the health of an actor.
- GetActorHealth: Gets the health of an actor.
- SetActorInvulnerable: Set actor invulnerable.
- IsActorInvulnerable: Check if actor is invulnerable.
- IsValidActor: Check if actor id is valid.
- GetActorPoolSize: Gets the highest actorid created on the server.
- GetPlayerTargetActor: Gets id of an actor which is aimed by certain player.
Related Callbacks
- OnActorStreamIn: Called when an actor is streamed in by a player.
- OnActorStreamOut: Called when an actor is streamed out by a player.
- OnPlayerGiveDamageActor: This callback is called when a player gives damage to an actor.