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GetSpawnInfo
warning
This function was added in omp v1.1.0.2612 and will not work in earlier versions!
Description
Return the current spawn data for a player, where they will spawn next.
Name | Description |
---|---|
playerid | The ID of the player you want to get spawn information from. |
&team | A variable into which to store the team ID, passed by reference. |
&skin | A variable into which to store the skin ID, passed by reference. |
&Float:spawnX | A Float variable into which to store the X-coordinate, passed by reference. |
&Float:spawnY | A Float variable into which to store the Y-coordinate, passed by reference. |
&Float:spawnZ | A Float variable into which to store the Z-coordinate, passed by reference. |
&Float:angle | A Float variable into which to store the Facing angle, passed by reference. |
&WEAPON:weapon1 | A variable into which to store the weapon1, passed by reference. |
&ammo1 | A variable into which to store the ammo1, passed by reference. |
&WEAPON:weapon2 | A variable into which to store the weapon2, passed by reference. |
&ammo2 | A variable into which to store the ammo2, passed by reference. |
&WEAPON:weapon3 | A variable into which to store the weapon3, passed by reference. |
&ammo3 | A variable into which to store the ammo3, passed by reference. |
Returns
true
- The function was executed successfully.
false
- The function failed to execute. The specified player is not connected.
Examples
public OnPlayerRequestClass(playerid, classid)
{
SetSpawnInfo(playerid, NO_TEAM, 293, 1139.4786, -1761.3989, 13.5844, 0.0000, WEAPON_SAWEDOFF, 36, WEAPON_UZI, 150, WEAPON_FIST, 0);
new
team,
skin,
Float:spawnX,
Float:spawnY,
Float:spawnZ,
Float:angle,
WEAPON:weapon1,
ammo1,
WEAPON:weapon2,
ammo2,
WEAPON:weapon3,
ammo3;
GetSpawnInfo(playerid, team, skin, spawnX, spawnY, spawnZ, angle, weapon1, ammo1, weapon2, ammo2, weapon3, ammo3);
// team = NO_TEAM
// skin = 293
// spawnX = 1139.4786
// spawnY = -1761.3989
// spawnZ = 13.5844
// angle = 0.0000
// weapon1 = WEAPON_SAWEDOFF
// ammo1 = 36
// weapon2 = WEAPON_UZI
// ammo2 = 150
// weapon3 = WEAPON_FIST
// ammo3 = 0
}
Related Functions
- SetSpawnInfo: This function can be used to change the spawn information of a specific player.