Chuyển tới nội dung chính

NPC_Destroy

cảnh báo

This function was added in omp v1.5.8.3079 and will not work in earlier versions!

Description​

Destroys an NPC.

NameDescription
npcidThe ID of the NPC to destroy.

Returns​

Returns true if the NPC was destroyed successfully, false otherwise.

Examples​

public OnPlayerCommandText(playerid, cmdtext[])
{
if (!strcmp(cmdtext, "/destroynpc", true))
{
new npcid = PlayerNPC[playerid];

if (!NPC_IsValid(npcid))
{
SendClientMessage(playerid, 0xFF0000FF, "You don't have a valid NPC to destroy.");
return 1;
}

if (NPC_Destroy(npcid))
{
SendClientMessage(playerid, 0x00FF00FF, "Your NPC (ID %d) was destroyed.", npcid);
PlayerNPC[playerid] = INVALID_NPC_ID; // or 0 if you don't have INVALID_NPC_ID defined
}
else
{
SendClientMessage(playerid, 0xFF0000FF, "Failed to destroy your NPC (ID %d).", npcid);
}

return 1;
}
return 0;
}

Notes​

cảnh báo
  • This will remove the NPC from the server completely and the ID becomes invalid after destruction.