Chuyển tới nội dung chính

NPC_GetPosMovingTo

cảnh báo

This function was added in omp v1.5.8.3079 and will not work in earlier versions!

Description​

Gets the position that the NPC is currently moving toward.

NameDescription
npcidThe ID of the NPC
&Float:xVariable to store the X coordinate of the target position, passed by reference
&Float:yVariable to store the Y coordinate of the target position, passed by reference
&Float:zVariable to store the Z coordinate of the target position, passed by reference

Returns​

Returns true on success, false on failure.

Examples​

public OnPlayerCommandText(playerid, cmdtext[])
{
if (!strcmp(cmdtext, "/checkposmovingto", true))
{
new npcid = PlayerNPC[playerid];
if (npcid == INVALID_NPC_ID)
return SendClientMessage(playerid, 0xFF0000FF, "You are not debugging a NPC.");

if (!NPC_IsValid(npcid))
return SendClientMessage(playerid, 0xFF0000FF, "Invalid NPC.");

if (!NPC_IsMoving(npcid))
return SendClientMessage(playerid, 0xFF0000FF, "NPC %d is not moving", npcid);

new Float:x, Float:y, Float:z;
NPC_GetPosMovingTo(npcid, x, y, z);

SendClientMessage(playerid, 0x00FF00FF, "NPC %d target position: %.2f, %.2f, %.2f", npcid, x, y, z);
return 1;
}
return 0;
}

Notes​

cảnh báo
  • All coordinate parameters are passed by reference and will be modified.
  • This function returns the target position the NPC is moving toward, not the current position.
  • Use NPC_IsMoving to check if the NPC is currently moving before calling this function.