NPC_IsPlayingPlayback
cảnh báo
This function was added in omp v1.5.8.3079 and will not work in earlier versions!
Description
Checks if an NPC is currently playing a recording playback.
| Name | Description |
|---|---|
| npcid | The ID of the NPC |
Returns
Returns true if the NPC is playing a playback, false otherwise.
Examples
public OnPlayerCommandText(playerid, cmdtext[])
{
if (!strcmp(cmdtext, "/checkplayingplayback", true))
{
new npcid = PlayerNPC[playerid];
if (npcid == INVALID_NPC_ID)
return SendClientMessage(playerid, 0xFF0000FF, "You are not debugging a NPC.");
if (!NPC_IsValid(npcid))
return SendClientMessage(playerid, 0xFF0000FF, "Invalid NPC.");
new bool:isPlayingPlayback = NPC_IsPlayingPlayback(npcid);
SendClientMessage(playerid, 0x00FF00FF, "NPC %d is playing playback: %s", npcid, isPlayingPlayback ? "Yes" : "No");
return 1;
}
return 0;
}
Notes
- Returns true when the NPC is actively playing a recording
Related Functions
- NPC_StartPlayback: Start playing recording
- NPC_StopPlayback: Stop playback
- NPC_PausePlayback: Pause/unpause playback
- NPC_IsPlaybackPaused: Check if paused
Related Callbacks
- OnNPCPlaybackStart: Called when playback starts
- OnNPCPlaybackEnd: Called when playback ends