NPC_IsReloadEnabled
cảnh báo
This function was added in omp v1.5.8.3079 and will not work in earlier versions!
Description
Checks if automatic reloading is enabled for an NPC.
| Name | Description |
|---|---|
| npcid | The ID of the NPC |
Returns
Returns true if auto-reload is enabled, false otherwise.
Examples
public OnPlayerCommandText(playerid, cmdtext[])
{
if (!strcmp(cmdtext, "/checkreloadenabled", true))
{
new npcid = PlayerNPC[playerid];
if (npcid == INVALID_NPC_ID)
return SendClientMessage(playerid, 0xFF0000FF, "You are not debugging a NPC.");
if (!NPC_IsValid(npcid))
return SendClientMessage(playerid, 0xFF0000FF, "Invalid NPC.");
new bool:isReloadEnabled = NPC_IsReloadEnabled(npcid);
SendClientMessage(playerid, 0x00FF00FF, "NPC %d reload enabled: %s", npcid, isReloadEnabled ? "Yes" : "No");
return 1;
}
return 0;
}
Notes
- Auto-reload makes NPCs automatically reload when their clip is empty
- NPCs without auto-reload will stop shooting when their clip runs out
- This only affects clip ammunition, not total ammunition
- Use
NPC_EnableReloadingto change the reload setting
Related Functions
- NPC_EnableReloading: Enable/disable auto-reload
- NPC_IsReloading: Check if currently reloading
- NPC_GetAmmoInClip: Get clip ammunition
- NPC_SetAmmoInClip: Set clip ammunition
Related Callbacks
- OnNPCWeaponShot: Called when NPC fires