NPC_ResumePlayingNode
cảnh báo
This function was added in omp v1.5.8.3079 and will not work in earlier versions!
Description
Resumes paused node navigation for an NPC.
| Name | Description |
|---|---|
| npcid | The ID of the NPC |
Returns
Returns true if the operation was successful, false otherwise.
Examples
public OnPlayerCommandText(playerid, cmdtext[])
{
if (!strcmp(cmdtext, "/npcresumenode", true))
{
new npcid = PlayerNPC[playerid];
if (npcid == INVALID_NPC_ID)
return SendClientMessage(playerid, 0xFF0000FF, "You are not debugging a NPC.");
if (!NPC_IsValid(npcid))
return SendClientMessage(playerid, 0xFF0000FF, "Invalid NPC.");
new bool:success = NPC_ResumePlayingNode(npcid);
SendClientMessage(playerid, 0x00FF00FF, "NPC %d resume node: %s", npcid, success ? "Success" : "Failed");
return 1;
}
return 0;
}
Notes
- Only works if the NPC's node navigation was previously paused
- The NPC will continue from where it was paused
Related Functions
- NPC_PausePlayingNode: Pause node navigation
- NPC_PlayNode: Start playing a node
- NPC_IsPlayingNodePaused: Check if paused
- NPC_IsPlayingNode: Check if playing node
Related Callbacks
- OnNPCFinishNode: Called when NPC finishes a node