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NetStats_MessagesReceived
Description
Gets the number of messages the server has received from the player.
Name | Description |
---|---|
playerid | The ID of the player to get the data from. |
Returns
This function returns the number of messages the server has received from the player.
0 is returned if the player is not connected.
Examples
public OnPlayerCommandText(playerid,cmdtext[])
{
if (!strcmp(cmdtext, "/msgs"))
{
new szString[144];
format(szString, sizeof(szString), "You have sent %i network messages.", NetStats_MessagesReceived(playerid));
SendClientMessage(playerid, -1, szString);
}
return 1;
}
Related Functions
- GetPlayerNetworkStats: Gets a player's networkstats and saves it into a string.
- GetNetworkStats: Gets the server's networkstats and saves it into a string.
- NetStats_GetConnectedTime: Get the time that a player has been connected for.
- NetStats_BytesReceived: Get the amount of information (in bytes) that the server has received from the player.
- NetStats_MessagesSent: Get the number of network messages the server has sent to the player.
- NetStats_BytesSent: Get the amount of information (in bytes) that the server has sent to the player.
- NetStats_MessagesRecvPerSecond: Get the number of network messages the server has received from the player in the last second.
- NetStats_PacketLossPercent: Get a player's packet loss percent.
- NetStats_ConnectionStatus: Get a player's connection status.
- NetStats_GetIpPort: Get a player's IP and port.