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TextDrawSetPreviewVehicleColours

cảnh báo

This function was added in omp v1.1.0.2612 and will not work in earlier versions!

Description​

If a vehicle model is used in a 3D preview textdraw, this sets the two colour values for that vehicle.

NameDescription
Text:textidThe textdraw id that is set to display a 3D vehicle model preview.
colour1The primary color ID to set the vehicle to.
colour2The secondary color ID to set the vehicle to.

Returns​

This function does not return any specific values.

Examples​

new Text:gMyTextdraw;

public OnGameModeInit()
{
gMyTextdraw = TextDrawCreate(320.0, 240.0, "_");
TextDrawFont(gMyTextdraw, TEXT_DRAW_FONT_MODEL_PREVIEW);
TextDrawUseBox(gMyTextdraw, 1);
TextDrawBoxColor(gMyTextdraw, 0x000000FF);
TextDrawTextSize(gMyTextdraw, 40.0, 40.0);
TextDrawSetPreviewModel(gMyTextdraw, 411); // Display model 411 (Infernus)
TextDrawSetPreviewVehicleColours(gMyTextdraw, 6, 6); // Set the Infernus to have colour 6 (Yellow)

// You still have to use TextDrawShowForAll/TextDrawShowForPlayer to make the textdraw visible.
return 1;
}

Notes​

cảnh báo

The textdraw MUST use the font type TEXT_DRAW_FONT_MODEL_PREVIEW in order for this function to have effect.