AttachPlayerObjectToObject
You can use this function to attach player-objects to other player-objects.
You can use this function to attach player-objects to other player-objects.
The same as AttachObjectToPlayer but for objects which were created for player.
Attach a player object to a vehicle.
Allows players to edit a player-object (position and rotation) with a GUI and their mouse.
Creates an object which will be visible to only one player.
Destroy a player-object created using CreatePlayerObject.
Allows you to retrieve the ID of the player-object the player is looking at.
Get the attachment data of a player-object.
Get the attachment offset and rotation of a player-object.
Get the draw distance of a player-object.
Get the material data from an index of the player-object.
Get the material text data from an index of the player-object.
Retrieve the model ID of a player-object.
Get the move speed of a player-object.
Get the move target position of a player-object.
Get the move target rotation of a player-object.
Get the position of a player object (CreatePlayerObject).
Get the sync rotation of a player-object.
Returns the ID of the player-object the player is surfing on.
Checks if a player-object has camera collision enabled. (SetPlayerObjectNoCameraCollision)
Checks if a slot of player-object material is used.
Checks if the given player objectid is moving.
Checks if the given object ID is valid for the given player.
Callback này được gọi khi một đối tượng của người chơi được di chuyển sau khi MovePlayerObject (khi nó ngừng di chuyển).
Replace the texture of a player-object with the texture from another model in the game.
Replace the texture of a player object with text.
Set the move speed of a player-object.
Sets the position of a player-object to the specified coordinates.
Set the rotation of an object on the X, Y and Z axis.