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OnPlayerClickPlayerTextDraw

描述

当玩家点击个人文本绘图(player-textdraw)时触发该回调。注意:玩家按ESC取消选择模式时会触发OnPlayerClickTextDraw而非本回调。

参数说明
playerid触发点击操作的玩家ID
PlayerText:playertextid被点击的个人文本绘图ID

返回值

该回调在滤镜脚本中总是优先触发,返回1将阻止其他脚本处理此事件。

示例

new PlayerText:gPlayerTextDraw[MAX_PLAYERS];

public OnPlayerConnect(playerid)
{
// 创建个人文本绘图
gPlayerTextDraw[playerid] = CreatePlayerTextDraw(playerid, 10.000000, 141.000000, "我的文本");
PlayerTextDrawTextSize(playerid, gPlayerTextDraw[playerid], 60.000000, 20.000000);
PlayerTextDrawAlignment(playerid, gPlayerTextDraw[playerid], TEXT_DRAW_ALIGN_LEFT);
PlayerTextDrawBackgroundColor(playerid, gPlayerTextDraw[playerid], 0x000000FF);
PlayerTextDrawFont(playerid, gPlayerTextDraw[playerid], TEXT_DRAW_FONT_1);
PlayerTextDrawLetterSize(playerid, gPlayerTextDraw[playerid], 0.250000, 1.000000);
PlayerTextDrawColor(playerid, gPlayerTextDraw[playerid], -1);
PlayerTextDrawSetProportional(playerid, gPlayerTextDraw[playerid], true);
PlayerTextDrawSetShadow(playerid, gPlayerTextDraw[playerid], 1);

// 设置为可点击
PlayerTextDrawSetSelectable(playerid, gPlayerTextDraw[playerid], true);

// 向玩家显示
PlayerTextDrawShow(playerid, gPlayerTextDraw[playerid]);
return 1;
}

public OnPlayerKeyStateChange(playerid, KEY:newkeys, KEY:oldkeys)
{
if (newkeys == KEY_SUBMISSION)
{
SelectTextDraw(playerid, 0xFF4040AA);
}
return 1;
}

public OnPlayerClickPlayerTextDraw(playerid, PlayerText:playertextid)
{
if (playertextid == gPlayerTextDraw[playerid])
{
SendClientMessage(playerid, 0xFFFFFFAA, "您点击了个人文本绘图");
CancelSelectTextDraw(playerid);
return 1;
}
return 0;
}

注意

注意

当玩家按ESC取消选择时:

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