OnPlayerPickUpPickup
描述
当玩家拾取通过CreatePickup创建的拾取物时触发该回调函数。
参数名 | 说明 |
---|---|
playerid | 拾取拾取物的玩家ID |
pickupid | 拾取物ID(由CreatePickup返回) |
返回值
该回调始终在游戏模式中优先触发
示例
new pickup_Cash;
new pickup_Health;
public OnGameModeInit()
{
// 创建现金和生命值拾取物
pickup_Cash = CreatePickup(1274, 2, 2009.8658, 1220.0293, 10.8206, -1);
pickup_Health = CreatePickup(1240, 2, 2009.8474, 1218.0459, 10.8175, -1);
return 1;
}
public OnPlayerPickUpPickup(playerid, pickupid)
{
if (pickupid == pickup_Cash)
{
GivePlayerMoney(playerid, 1000); // 给予玩家$1000
}
else if (pickupid == pickup_Health)
{
SetPlayerHealth(playerid, 100.0); // 恢复玩家满生命值
}
return 1;
}
注意事项
提示
- 仅适用于通过CreatePickup创建的常规拾取物
- 武器拾取物(通过CreateWeaponPickup创建)不会触发此回调
- 使用前请用IsValidPickup验证拾取物有效性
相关回调
以下回调函数可能与本回调相关:
- OnPickupStreamIn: 当拾取物进入玩家可视范围时触发
- OnPickupStreamOut: 当拾取物离开玩家可视范围时触发
相关函数
以下函数可能与本回调函数相关:
- CreatePickup: 创建常规拾取物
- DestroyPickup: 销毁拾取物
- IsValidPickup: 验证拾取物ID有效性