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OnPlayerPickUpPlayerPickup

注意

这个回调是在omp v1.1.0.2612中添加的,在以前的版本中不起作用!

描述

当玩家拾取通过CreatePlayerPickup创建的玩家专属拾取物时触发该回调函数。

参数名说明
playerid拾取玩家专属拾取物的玩家ID
pickupid玩家专属拾取物ID(由CreatePlayerPickup返回)

返回值

该回调始终在游戏模式中优先触发

示例

new player_pickup_Cash[MAX_PLAYERS];
new player_pickup_Health[MAX_PLAYERS];

public OnPlayerConnect(playerid)
{
// 为每个玩家创建专属拾取物
player_pickup_Cash[playerid] = CreatePlayerPickup(playerid, 1274, 2, 2009.8658, 1220.0293, 10.8206, -1);
player_pickup_Health[playerid] = CreatePlayerPickup(playerid, 1240, 2, 2009.8474, 1218.0459, 10.8175, -1);
return 1;
}

public OnPlayerPickUpPlayerPickup(playerid, pickupid)
{
if (pickupid == player_pickup_Cash[playerid])
{
GivePlayerMoney(playerid, 1000); // 给予玩家$1000
}
else if (pickupid == player_pickup_Health[playerid])
{
SetPlayerHealth(playerid, 100.0); // 恢复玩家满生命值
}
return 1;
}

注意事项

提示
  • 仅适用于通过CreatePlayerPickup创建的玩家专属拾取物
  • 使用前请用IsValidPlayerPickup验证拾取物有效性
  • 每个玩家拾取物独立存在,不同玩家的拾取物ID可能重复

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