GetPlayerCameraTargetPlayerObject
注意
这个函数是在omp v1.1.0.2612中添加的,在以前的版本中不起作用!
描述
获取玩家当前正在注视的玩家创建物体(player-object)的 ID
参数名 | 说明 |
---|---|
playerid | 需要检测的玩家 ID |
返回值
玩家正在注视的玩家物体 ID(若无可视物体则返回 INVALID_OBJECT_ID)
示例代码
new gPlayerObject[MAX_PLAYERS];
public OnPlayerConnect(playerid)
{
gPlayerObject[playerid] = CreatePlayerObject(playerid, 19174, 978.9045, -986.3599, 40.9522, 0.0000, 0.0000, 228.0000);
return 1;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
if (!strcmp(cmdtext, "/check", true))
{
new objectid = GetPlayerCameraTargetPlayerObject(playerid);
if (objectid == gPlayerObject[playerid])
{
SendClientMessage(playerid, -1, "你正在注视自己的玩家物体");
}
else if (objectid == INVALID_OBJECT_ID) // INVALID_OBJECT_ID = 65535
{
SendClientMessage(playerid, -1, "未检测到注视的玩家物体");
}
return 1;
}
return 0;
}
注意事项
注意
本功能默认禁用以节省带宽,需使用EnablePlayerCameraTarget为每个玩家单独启用
相关函数
- GetPlayerCameraTargetObject: 获取玩家注视的全局物体 ID
- GetPlayerCameraTargetVehicle: 获取玩家注视的车辆 ID
- GetPlayerCameraTargetPlayer: 获取玩家注视的玩家 ID
- GetPlayerCameraFrontVector: 获取玩家视角前向向量